TI4 Rules DeskTwilight Imperium 4
Living Rules Reference · v2.0
94

Transactions

Marked text is printed in red in LRR v2.0 (new or changed with Prophecy of Kings)

A transaction is a way for a player to exchange commodities, trade goods, promissory notes, and relic fragments.

During the active player’s turn, they may resolve up to one transaction with each of their neighbors.
  1. A player can resolve a transaction at any time during their turn, even during a combat.
To resolve a transaction, a player gives any number of trade goods and commodities and up to one promissory note to a neighbor in exchange for any number of trade goods, commodities, and relic fragments, and up to one promissory note.
Players can exchange commodities, trade goods, promissory notes, and relic fragments, but cannot exchange other types of cards or tokens.
  1. The Emirates of Hacan can also exchange action cards with other players as part of their transactions.
A transaction does not have to be even. A player may exchange components of unequal value or give components without receiving something in return.
  1. The players agree on the terms of the transaction before exchanging any components. After the components are traded, the transaction cannot be undone.
Players can resolve a transaction as part of a deal.
While resolving each agenda during the agenda phase, a player may perform one transaction with each other player.
  1. Players do not need to be neighbors to perform these transactions.

Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 35. Rules text reproduced verbatim; the rulebook’s diagrams are omitted.