Living Rules Reference · v2.0
89
Tactical Action
The tactical action is the primary method by which players produce units, move ships, and extend their dominion within the galaxy. To perform a tactical action, the active player performs the following steps:
STEP 1—ACTIVATION: The active player must activate a system that does not contain one of their command tokens.
- To activate a system, the active player places a command token from their tactic pool in that system. That system is the active system.
- Other players’ command tokens do not prevent a player from activating a system.
STEP 2—MOVEMENT: The active player may move any number of ships that have a sufficient move value from any number of systems that do not contain one of their command tokens into the active system, following the rules for movement.
- Ships that have capacity values can transport ground forces and fighters when moving.
- The player may choose to not move any ships.
- After the “Move Ships” step, all players can use the “Space Cannon” abilities of their units in the active system.
STEP 3—SPACE COMBAT: If two players have ships in the active system, those players must resolve a space combat.
- If the active player is the only player with ships in the system, they skip this step.
STEP 4—INVASION: The active player may use their “Bombardment” abilities, commit units to land on planets, and resolve ground combat against other players’ units.
STEP 5—PRODUCTION: The active player may resolve each of their unit’s “Production” abilities in the active system.
- The active player may do this even if they did not move units or land ground forces during this tactical action.
Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 33. Rules text reproduced verbatim; the rulebook’s diagrams are omitted (the diagram above is our own). Report an error on this page.