Rules Reference
Living Rules Reference
The complete glossary of the official LRR v2.0 — 101 topics and 491 numbered paragraphs, word for word — plus the Thunder's Edge and Twilight's Fall rulebooks, FAQ and errata.
Learn to Play
The official beginner booklet, with diagrams — start here if you are new.
Complete Setup
All 12 setup steps, with hyperlane and tile-count tables.
Thunder's Edge
Expansion rules, expedition, breakthroughs, the fracture and official clarifications.
Twilight's Fall
The alternate game mode: splicing, paradigms, edicts.
FAQ
69 official questions and answers from the LRR.
Errata
11 official card text corrections.
Twilight Codex
Every Codex volume: Ω cards, rules updates and the Liberation of Ordinian scenario.
Quick reference
Phase order, combat steps and timing words, with citations.
Glossary A–Z
A
1Abilities2Action Cards3Action Phase4Active Player5Active System6Adjacency7Agenda Card8Agenda Phase9Anomalies10Anti-Fighter Barrage (Unit Ability)11Asteroid Field12Attach13AttackerB
14Blockaded15Bombardment (Unit Ability)C
16Capacity (Attribute)17Capture18Combat (Attribute)19Command Sheet20Command Tokens21Commodities22Component Action23Component Limitations24Construction (Strategy Card)25Control26Cost (Attribute)27Custodians TokenD
28Deals29Defender30Deploy31Destroyed32Diplomacy (Strategy Card)E
33Elimination34Exhausted35ExplorationF
36Fighter Tokens37Fleet Pool38Frontier TokensG
39Game Board40Game Round41Gravity Rift42Ground Combat43Ground ForcesH
44HyperlanesI
45Imperial (Strategy Card)46Infantry Tokens47Influence48Initiative Order49InvasionL
50Leader Sheet51Leaders52Leadership (Strategy Card)53Legendary PlanetsM
54Mecatol Rex55Mechs56Modifiers57Move (Attribute)58MovementN
59Nebula60NeighborsO
61Objective Cards62OpponentP
63PDS64Planets65Planetary Shield (Unit Ability)66Politics (Strategy Card)67Producing Units68Production (Unit Ability)69Promissory Notes70PurgeR
71Readied72Reinforcements73Relics74Rerolls75ResourcesS
76Ships77Space Cannon (Unit Ability)78Space Combat79Space Dock80Speaker81Status Phase82Strategic Action83Strategy Card84Strategy Phase85Structures86Supernova87Sustain Damage (Unit Ability)88System TilesT
89Tactical Action90Technology91Technology (Strategy Card)92Trade (Strategy Card)93Trade Goods94Transactions95TransportU
96Units97Unit UpgradesV
98Victory PointsW
99Warfare (Strategy Card)100Wormhole Nexus101Wormholes