Living Rules Reference · v2.0
93
Trade Goods
A trade good represents a player’s buying and trading power beyond their planet’s raw resources.
Trade goods and commodities are represented by opposite sides of the same token.
When a player gains a trade good, they take a trade good token from the supply and place it on the trade good area on their command sheet, making sure the trade good side is faceup.
A player can spend trade goods at any time during the game.
A player can spend a trade good in one of the following ways:
- In place of spending one resource.
- In place of spending one influence. However, trade goods cannot be spent to cast votes during the agenda phase.
- To resolve an effect that specifically requires that a trade good be spent.
A player can exchange their trade goods with other players during a transaction.
When a player receives a commodity token from another player, the player who received that token places it in their trade good area with the trade good side of the token faceup.
- That token is no longer a commodity token; it is a trade good token.
Trade good tokens come in values of one and three. A player can swap between these tokens as necessary.
Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 35. Rules text reproduced verbatim; the rulebook’s diagrams are omitted.