TI4 Rules DeskTwilight Imperium 4
Living Rules Reference · v2.0
37

Fleet Pool

The fleet pool is an area of a player’s command sheet.

The number of command tokens in a player’s fleet pool indicates the maximum number of non-fighter ships that a player can have in a system.
  1. Units that are on planets or that count against a player’s capacity do not count against that player’s fleet pool.
  2. Units that are being transported through systems do not count against a player’s fleet pool in those systems.
Players place command tokens in their fleet pools with the ship silhouette faceup.
If at any time the number of a player’s non-fighter ships in a system exceeds the number of tokens in that player’s fleet pool, they choose and remove excess ships in that system, returning those units to their reinforcements.
Players do not spend command tokens from this pool unless a game effect specifically allows it.
Capacity and the fleet poolA system with a carrier carrying two infantry and two fighters, plus two other ships; capacity limits the fighters and ground forces, the fleet pool limits non-fighter ships.Carriercapacity 42 infantry2 fighters+ 2 other shipsCapacityFighters + ground forces in the spacearea ≤ total capacity of ships there (4).Fleet poolNon-fighter ships in one system ≤tokens in your fleet pool (here 3).
Capacity and the fleet pool. Capacity limits fighters and ground forces in space; the fleet pool limits how many non-fighter ships you may have in each system. Excess units must be removed (LRR 16, 37). Our illustration — not rulebook art.

Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 18. Rules text reproduced verbatim; the rulebook’s diagrams are omitted (the diagram above is our own).