Living Rules Reference · v2.0
20
Command Tokens
Command tokens are a currency that players use to perform actions and expand their fleets.
Each player begins the game with eight tokens on their command sheet: three in their tactic pool, three in their fleet pool, and two in their strategy pool.
- Command tokens in the strategy and tactic pool are placed with the faction symbol faceup.
- Command tokens in the fleet pool are placed with the ship silhouette faceup.
When a player gains a command token, they choose which of their three pools to place it in.
A player is limited by the amount of command tokens in their reinforcements.
- If a player would gain a command token but has none available in their reinforcements, that player cannot gain that command token.
- If a game effect would place a player’s command token from their reinforcements and none are available, that player must take a token from a pool on their command sheet, unless the token would be placed into a system that already contains one of their command tokens.
During the action phase, a player can perform a tactical action by spending a command token from their tactic pool; they place the command token in a system.
After a player performs a strategic action during the action phase, each other player can resolve the secondary ability of that strategy card by spending a command token from their strategy pool.
- A player does not spend a command token to resolve the secondary ability of the “Leadership” strategy card.
If a game effect would place a player’s command token in a system where they already have one, they place the token in their reinforcements instead. Any effects that resolve by placing that token are resolved as normal.
Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 13. Rules text reproduced verbatim; the rulebook’s diagrams are omitted.