Base game faction
The Universities of Jol-Nar
The creator of the Deepwrought Archives is famous for breaking the stranglehold the fractious universities had on information, and making knowledge available to all Hylar on Jol and Nar.
Faction abilities
Fragile
Apply -1 to the result of each of your unit's combat rolls.
Brilliant
When you spend a command token to resolve the secondary ability of the "Technology" strategy card: You may resolve the primary ability instead.
Analytical
When you research a technology that is not a unit upgrade technology: You may ignore 1 prerequisite.
Starting setup
Starting units
2 Carriers
1 Dreadnought
1 Fighter
2 Infantry
2 PDS
1 Space dock
Leaders
Agent
Doctor Sucaban
Head of Medical "R&D"
When a player spends resources to research: You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.
Commander
Agnlan Oln
Advisor Adjunct
After you roll dice for a unit ability: You may reroll any of those dice.
Unlock: Own 8 technologies.
Hero
Rin, the Master's Legacy
Perfected Being
ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
J.N.S. Hylarim
Universities of Jol-Nar · Flagship · faction unit
8Cost
6 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.
Mech
Shield Paling
Universities of Jol-Nar · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
Your infantry on this planet are not affected by your Fragile faction ability.
Faction technologies
Cybernetic technology
E-Res Siphons
Universities of Jol-Nar · Cybernetic technology
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
Propulsion technology
Spatial Conduit Cylinder
Universities of Jol-Nar · Propulsion technology
You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
E-Res Siphons
Universities of Jol-Nar · Twilight's Fall Ability
After another player activates a system that contains 1 or more of your ships: Gain 4 trade goods.
Twilight's Fall Ability
Spatial Conduit Cylinder
Universities of Jol-Nar · Twilight's Fall Ability
After you activate a system that contains 1 or more of your units: That system is adjacent to all other systems that contain 1 or more of your units during this action.
Twilight's Fall Ability
Tactical Brilliance
Universities of Jol-Nar · Twilight's Fall Ability
After you roll dice for a unit ability: You may reroll any of those dice.
Twilight's Fall Genome
Brilliance of the Hylar
Jol Nar Paradigm
Draw 1 genome, 1 unit upgrade, and 1 ability. Then purge this card.
Twilight's Fall Genome
Experimental Genome
Sacrifice
You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.