Galactic Event
Wild, Wild Galaxy
Action cards are adjusted as follows:
> - Direct hit: Can be used against mechs.
> - Flank Speed: Applies +2 move instead of +1.
> - Maneuvering Jets: Cancels all SPACE CANNON hits
> - Morale Boost: Applies +2 to die rolls instead of +1
> - Sabotage: Also take the canceled action card
> - Shields Holding: Can be used in ground combat
> - Skilled Retreat: Does not place a command token
> - War Machine: Reduces cost by 5 instead of 1
> - Diplomatic Pressure: Player must give 3 notes
- Additionally, Stellar Converter and Nova Seed can be used against any planets and systems.