TI4 Rules DeskTwilight Imperium 4
Base game faction

The Yin Brotherhood

Brother, our ships are breaking up. No! Have them launch the remaining fighters and board the enemy in the lifepods. In Darien's name, we fight to the last!

Commodities2
ComplexityLow
HomeDarien
Save

Faction abilities

Indoctrination

At the start of a ground combat: You may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

Devotion

After each space combat round: You may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.

Starting setup

Starting units

2 Carriers
1 Destroyer
4 Fighters
4 Infantry
1 Space dock

Starting technology

Sarween Tools

Home system

4403
Darien 4 resources · 4 influence

Leaders

Flagship & mech

Faction technologies

Promissory note

Breakthrough Thunder's Edge

Twilight's Fall cards Alternate mode

Rulings

Search rules, FAQ & cards for Yin Brotherhood