Base game faction
The Yin Brotherhood
Brother, our ships are breaking up. No! Have them launch the remaining fighters and board the enemy in the lifepods. In Darien's name, we fight to the last!
Faction abilities
Indoctrination
At the start of a ground combat: You may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.
Devotion
After each space combat round: You may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.
Starting setup
Starting units
2 Carriers
1 Destroyer
4 Fighters
4 Infantry
1 Space dock
Leaders
Agent
Brother Milor
Purified by Fire
After a player's unit is destroyed during combat: You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.
Commander
Brother Omar
Spinner Devotee
At any time: This card satisfies a green technology prerequisite. When you research technology owned by another player, you may return 1 of your infantry to reinforcements to ignore all prerequisites.
Unlock: Use one of your faction abilities.
Hero
Dannel of the Tenth
High Priest of Yin
ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve ground combats on those planets; players cannot use SPACE CANNON against these units. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Van Hauge
Yin Brotherhood · Flagship · faction unit
8Cost
9 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
When this ship is destroyed, destroy all ships in this system.
Mech
Moyin's Ashes
Yin Brotherhood · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: When you use your Indoctrination faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.
Faction technologies
Biotic technology
Yin Spinner Omega
Yin Brotherhood · Biotic technology
After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.
Cybernetic technology
Impulse Core
Yin Brotherhood · Cybernetic technology
At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Devotion
Yin Brotherhood · Twilight's Fall Ability
After each space combat round: You may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.
Twilight's Fall Ability
Indoctrination
Yin Brotherhood · Twilight's Fall Ability
At the start of a ground combat: You may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.
Twilight's Fall Ability
Yin Ascendant
Yin Brotherhood · Twilight's Fall Ability
When you score an objective: Draw 1 genome, ability, or unit upgrade.