TI4 Rules DeskTwilight Imperium 4
Base game faction

The Xxcha Kingdom

The Xxcha have not forgotten the Twilight Wars. Though we may speak softly, you would not be wise to attempt to silence us!

Commodities4
ComplexityLow
Save

Faction abilities

Peace Accords

After you resolve the primary or secondary ability of the "Diplomacy" strategy card: You may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.

Quash

When an agenda is revealed: You may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Starting setup

Starting units

1 Carrier
2 Cruisers
3 Fighters
4 Infantry
1 PDS
1 Space dock

Starting technology

Graviton Laser System

Home system

231114
Archon Ren 2 resources · 3 influence
Archon Tau 1 resources · 1 influence

Leaders

Flagship & mech

Faction technologies

Promissory note

Breakthrough Thunder's Edge

Twilight's Fall cards Alternate mode

Rulings

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