Thunder's Edge faction
Last Bastion
Icon floated above Lyra's right shoulder, quiet, as if lost in thought. 'I can do it. But you may die during the process.' Lyra nodded. 'It will be worth the risk.'
Faction abilities
Liberate
When you gain control of a planet: ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.
Galvanize
Galvanized units roll 1 additional die for combat rolls and unit abilities.
When a game effect instructs a player to galvanize a unit: they place a galvanize token beneath it if it does not have one.
Phoenix Standard
At the end of combat: you may galvanize 1 of your units that participated.
Starting setup
Starting units
1 Carrier
1 Cruiser
1 Dreadnought
2 Fighters
3 Infantry
1 Space dock
Starting technology
Choose 1: Antimass Deflectors, Dark Energy Tap, Sarween Tools, Scanlink Drone Network
Home system
Ordinian 0 resources · 0 influence
Revelation 1 resources · 2 influence
Leaders
Agent
Dame Briar
Bastion Valiant
When a player's unit is destroyed You may exhaust this card to galvanize another of that player's units in the destroyed unit's system.
Commander
Nip and Tuck
Children of Ordinian
At any time Your action cards cannot be canceled by "Sabotage" action cards. The Nekro Virus cannot place assimilator tokens on your components.
Unlock: There are 3 galvanized units on the game board
Hero
Lyra Keen
Shield of the Reef
When one of your galvanized units is destroyed You may purge this card to roll 1 die for each unit in its system that belongs to another player; if the result is equal to or greater than the galvanized unit's combat value, destroy that unit.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
The Egeiro
Last Bastion · Flagship · faction unit
8Cost
9Combat
1Move
3Capacity
SUSTAIN DAMAGEPRODUCTION 1
Apply +1 to the result of each of this unit's combat rolls for each non-home system that contains a planet you control.
Mech
A3 Valiance
Last Bastion · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When this unit is destroyed, if it was galvanized, galvanize up to 3 of your infantry in its system.
Space dock
4x41C "Helios" V1
Last Bastion · Space dock · faction unit
3Capacity
PRODUCTION +2
The resource value of this planet is increased by 1. This unit's PRODUCTION value is equal to 2 more than the resource value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity
Faction technologies
Warfare technology
Proxima Targeting VI
Last Bastion · Warfare technology
Cancel 1 hit produced by BOMBARDMENT rolls made against your ground forces for each of your galvanized units present.
At the start of a round of ground combat, you may resolve BOMBARDMENT 8 (x3) against your opponent's ground forces; if you do, make an identical roll against your ground forces.
Unit upgrade
4X41C "Helios" V2
Last Bastion · Unit upgrade
3Capacity
PRODUCTION +4
This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
The resource value of this planet is increased by 2.
Up to 3 fighters in this system do not count against your ships' capacity.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Bio-Synthetic Synergy
Last Bastion · Twilight's Fall Ability
Your action cards cannot be canceled by "Shatter" action cards.
Your other abilities cannot be taken, purged, or discarded by other players and cannot have singularity tokens placed on them.
Twilight's Fall Ability
Liberate
Last Bastion · Twilight's Fall Ability
When you gain control of a planet: Ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.
Twilight's Fall Ability
Proxima Targeting VI
Last Bastion · Twilight's Fall Ability
Cancel 1 hit produced by each BOMBARDMENT roll against your units.
At the start of a round of ground combat, you may resolve BOMBARDMENT 7(x3) against your opponet's ground forces; if you do, resolve BOMBARDMENT 7 (x3) agianst your own ground forces.
Twilight's Fall Genome
Valiant Genome
Courage
You may exhaust this card to roll 1 die. If the result is equal to or greater than that unit's combat value, their opponent must choose and destroy 1 of their units.