Prophecy of Kings faction
The Empyrean
Procyon, the seeker, eldest of the Empyrean. They have mastered the mysteries of dark energy, and thus, they know all possible realities.
Faction abilities
Voidborn
Nebulae do not affect your ships' movement.
Aetherpassage
After a player activates a system: You may allow that player to move their ships through systems that contain your ships.
Dark Whispers
During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.
Starting setup
Starting units
2 Carriers
1 Destroyer
2 Fighters
4 Infantry
1 Space dock
Leaders
Agent
Acamar
The Gift of Night
After a player moves ships into a system that does not contain any planets: You may exhaust this card: that player gains 1 command token.
Commander
Xuange
The Archivist
After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
Unlock: Be neighbors with all other players.
Hero
Conservator Procyon
One with the Void
ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Dynamo
Empyrean · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
Mech
Watcher
Empyrean · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.
Faction technologies
Biotic technology
Voidwatch
Empyrean · Biotic technology
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
Propulsion technology
Aetherstream
Empyrean · Propulsion technology
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
Promissory note
Promissory Note
Dark Pact
Empyrean · Promissory note
ACTION: Place this card faceup in your play area. When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Promissory Note
Blood Pact
Empyrean · Promissory note
ACTION: Place this card faceup in your play area. When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Aetherstream
Empyrean · Twilight's Fall Ability
After you or one of your neighbors activates a system that is adjacent to an anomaly: You may apply +1 to the move value of all of that player's ships during this tactical action
Twilight's Fall Ability
Overwatch
Empyrean · Twilight's Fall Ability
After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
Twilight's Fall Ability
Voidborn
Empyrean · Twilight's Fall Ability
Nebulae do not affect your ships' movement.
You can allow players to move their ships through systems that contain your ships.