Thunder's Edge faction
The Crimson Rebellion
We're picking up heat signatures from over thirty C- and B-class vessels! I think they are Creuss. We—
Faction abilities
Sundered
You cannot use wormholes other than epsilon wormholes. Other players' units that move or are placed into your home system are destroyed.
Incursion
When you activate a system that contains a breach, you may flip that breach; systems that contain active breaches are adjacent. at the end of the status phase, any player with ships in a system that contain an active breach may remove that breach.
Sorrow
When you create the game board, place the Sorrow (tile 94) where your home system would normally be placed, then place a inactive breach there. The Sorrow is not a home system. Then, place your home system (tile 118) in your play area.
Starting setup
Starting units
1 Carrier
2 Destroyers
3 Fighters
4 Infantry
1 PDS
1 Space dock
Starting technology
Choose 1: Dark Energy Tap, Antimass Deflectors, Plasma Scoring, AI Development Algorithm
Home system
Ahk Creuxx 4 resources · 2 influence
Leaders
Agent
Ahk Ravin
Forlorn Shadow
ACTION: Exhaust this card to choose 1 player. That player may swap the position of 2 of their ships in any systems; they may transport units when they swap.
Commander
Ahk Siever
Wistful Soul
At the end of a combat between any players: Gain 1 commodity or convert 1 of your commodities to a trade good.
Unlock: Place a breach token in a system that contains another player's unit.
Hero
Homesick Phantom
Wayward Riftwalker
When you produce ships You may place any of those ships onto this card. At the start of a space combat, you may purge this card to place all ships from this card into the active system.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Quietus
Crimson Rebellion · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
While this unit is in a system that contains an active breach, other players' units in systems with active breaches lose all of their unit abilities
Mech
Revenant
Crimson Rebellion · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: During the "Commit Ground Forces" step of your tactical action in a system that contains an active breach, you may commit 1 mech, even if you have no units in the system.
Destroyer
Exile I
Crimson Rebellion · Destroyer · faction unit
1Cost
8Combat
2Move
ANTI-FIGHTER BARRAGE 9 (×2)
At the end of any player's combat in this unit's system or an adjacent system, you may place 1 inactive breach in that system.
Faction technologies
Cybernetic technology
Subatomic Splicer
Crimson Rebellion · Cybernetic technology
When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.
Unit upgrade
Exile II
Crimson Rebellion · Unit upgrade
1Cost
7Combat
2Move
ANTI-FIGHTER BARRAGE 6 (×3)
No ability text — this card upgrades the unit's values.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Entropic Harvest
Crimson Rebellion · Twilight's Fall Ability
At the end of any player's combat: Gain 1 commodity or convert 1 of your commodities to a trade good.
Twilight's Fall Ability
Smothering Presence
Crimson Rebellion · Twilight's Fall Ability
Other players units in or adjacent to systems that contain your structures lose all of their unit abilities.
Twilight's Fall Ability
Subatomic Splicer
Crimson Rebellion · Twilight's Fall Ability
When one of your ships is destroyed: You may produce a ship of the same type at a space dock in your home system.