Compendium
Technologies
102 technologies. Use the filterable compendium to narrow by expansion, faction or color.
Warfare technology
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Nekro Virus · Warfare technology
ACTION: Exhaust this card to place 1 PDS on a planet you control.
ACTION: Exhaust this card to repair all of your damaged units.
ACTION: Exhaust this card and discard 1 action card to draw 1 action card.
Cybernetic technology
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Nekro Virus · Cybernetic technology
When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.
Unit upgrade
4X41C "Helios" V2
Last Bastion · Unit upgrade
3Capacity
PRODUCTION +4
This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
The resource value of this planet is increased by 2.
Up to 3 fighters in this system do not count against your ships' capacity.
Unit upgrade
Advanced Carrier II
Federation of Sol · Unit upgrade
3Cost
9Combat
2Move
8Capacity
SUSTAIN DAMAGE
No ability text — this card upgrades the unit's values.
Cybernetic technology
Aerie Hololattice
Argent Flight · Cybernetic technology
Other players cannot move ships through systems that contain your structures.
Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.
Propulsion technology
Aetherstream
Empyrean · Propulsion technology
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
Cybernetic technology
Agency Supply Network
Council Keleres · Cybernetic technology
Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.
Warfare technology
AI Development Algorithm
Warfare technology
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Propulsion technology
Antimass Deflectors
Propulsion technology
Your ships can move into and through asteroid fields.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Warfare technology
Assault Cannon
Warfare technology
At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships.
Biotic technology
Bio-Stims
Biotic technology
You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies.
Biotic technology
Bioplasmosis
Arborec · Biotic technology
At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
Unit upgrade
Carrier II
Unit upgrade
3Cost
9Combat
2Move
6Capacity
No ability text — this card upgrades the unit's values.
Propulsion technology
Chaos Mapping
Clan of Saar · Propulsion technology
Other players cannot activate asteroid fields that contain 1 or more of your ships.
At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
Unit upgrade
Crimson Legionnaire II
Mahact Gene-Sorcerers · Unit upgrade
1 (×2)Cost
7Combat
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Unit upgrade
Cruiser II
Unit upgrade
2Cost
6Combat
3Move
1Capacity
No ability text — this card upgrades the unit's values.
Biotic technology
Dacxive Animators
Biotic technology
After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
Propulsion technology
Dark Energy Tap
Propulsion technology
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Unit upgrade
Destroyer II
Unit upgrade
1Cost
8Combat
2Move
ANTI-FIGHTER BARRAGE 6 (×3)
ANTI-FIGHTER BARRAGE 6(x3)
Warfare technology
Dimensional Splicer
Ghosts of Creuss · Warfare technology
At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
Unit upgrade
Dimensional Tear II
Vuil'raith Cabal · Unit upgrade
PRODUCTION 7
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Unit upgrade
Dreadnought II
Unit upgrade
4Cost
5Combat
2Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 5
This unit cannot be destroyed by "Direct Hit" action cards.
Warfare technology
Duranium Armor
Warfare technology
During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
Cybernetic technology
E-Res Siphons
Universities of Jol-Nar · Cybernetic technology
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
Cybernetic technology
Executive Order
Council Keleres · Cybernetic technology
ACTION: Exhaust this card and draw the top or bottom card of the Agenda deck. Players immediately vote on this agenda as if you were the speaker; you can spend trade goods and resources on this agenda as if they were votes.
Unit upgrade
Exile II
Crimson Rebellion · Unit upgrade
1Cost
7Combat
2Move
ANTI-FIGHTER BARRAGE 6 (×3)
No ability text — this card upgrades the unit's values.
Unit upgrade
Exotrireme II
Sardakk Norr · Unit upgrade
4Cost
5Combat
2Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 4 (×2)
SUSTAIN DAMAGE, BOMBARDMENT 4(x2)
This unit cannot be destroyed by "Direct Hit" action cards.
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Unit upgrade
Fighter II
Unit upgrade
1 (×2)Cost
8Combat
2Move
This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool.
Propulsion technology
Fleet Logistics
Propulsion technology
During each of your turns of the action phase, you may perform 2 actions instead of 1.
Unit upgrade
Floating Factory II
Clan of Saar · Unit upgrade
2Move
5Capacity
PRODUCTION 7
Move 2, Capacity 5
This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed.
Biotic technology
Genetic Recombination
Mahact Gene-Sorcerers · Biotic technology
You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.
Cybernetic technology
Graviton Laser System
Cybernetic technology
You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Propulsion technology
Gravity Drive
Propulsion technology
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Cybernetic technology
Hegemonic Trade Policy
Winnu · Cybernetic technology
Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control during that use of Production.
Unit upgrade
Hel-Titan II
Titans of Ul · Unit upgrade
6Combat
SUSTAIN DAMAGESPACE CANNON 5 (DEEP SPACE)PLANETARY SHIELDPRODUCTION 1
Combat 6
This unit is treated as both a structure and a ground force. It cannot be transported.
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's systems.
Unit upgrade
Hybrid Crystal Fighter II
Naalu Collective · Unit upgrade
1 (×2)Cost
7Combat
2Move
This unit may move without being transported.
Fighters in excess of your ships' capacity count as 1/2 of a ship against your fleet pool.
Biotic technology
Hydrothermal Mining
Deepwrought Scholarate · Biotic technology
At the start of the status phase, gain 1 trade good for each ocean card in play.
Biotic technology
Hyper Metabolism
Biotic technology
During the status phase, gain 3 command tokens instead of 2.
Cybernetic technology
I.I.H.Q. Modernization
Council Keleres · Cybernetic technology
You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.
Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
Cybernetic technology
Impulse Core
Yin Brotherhood · Cybernetic technology
At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighters ships if able.
Unit upgrade
Infantry II
Unit upgrade
1 (×2)Cost
7Combat
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Cybernetic technology
Inheritance Systems
L1Z1X Mindnet · Cybernetic technology
You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
Biotic technology
Instinct Training
Xxcha Kingdom · Biotic technology
You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
Cybernetic technology
Integrated Economy
Cybernetic technology
After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
Cybernetic technology
L4 Disruptors
Barony of Letnev · Cybernetic technology
During an invasion, units cannot use SPACE CANNON against your units.
Propulsion technology
Lazax Gate Folding
Winnu · Propulsion technology
During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an α and β wormhole.
ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.
Unit upgrade
Letani Warrior II
Arborec · Unit upgrade
1 (×2)Cost
7Combat
PRODUCTION 2
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Propulsion technology
Light/Wave Deflector
Propulsion technology
Your ships can move through systems that contain other players' ships.
Unit upgrade
Linkship II
Ral Nel Consortium · Unit upgrade
1Cost
8Combat
4Move
ANTI-FIGHTER BARRAGE 6 (×3)
No ability text — this card upgrades the unit's values.
Warfare technology
Magen Defense Grid
Warfare technology
You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
Warfare technology
Magen Defense Grid Ω
Warfare technology
At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.
Warfare technology
Magen Defense Grid ΩΩ
Warfare technology
When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures.
At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.
Biotic technology
Mageon Implants
Yssaril Tribes · Biotic technology
ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.
Warfare technology
Magmus Reactor
Embers of Muaat · Warfare technology
Your ships can move into supernovas.
Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.
Unit upgrade
Memoria II
Nomad · Unit upgrade
8Cost
5 (×2)Combat
2Move
6Capacity
SUSTAIN DAMAGEANTI-FIGHTER BARRAGE 5 (×3)
SUSTAIN DAMAGE, ANTI-FIGHTER BARRAGE 5(x3)
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs.
Cybernetic technology
Mirror Computing
Mentak Coalition · Cybernetic technology
When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
Warfare technology
Nanomachines
Ral Nel Consortium · Warfare technology
ACTION: Exhaust this card to place 1 PDS on a planet you control.
ACTION: Exhaust this card to repair all of your damaged units.
ACTION: Exhaust this card and discard 1 action card to draw 1 action card.
Biotic technology
Neural Motivator
Biotic technology
During the status phase, draw 2 action cards instead of 1.
Biotic technology
Neural Parasite (Firmament)
Firmament · Biotic technology
At the start of the status phase, you may place 1 infantry from your reinforcements on a planet you control in your home system.
Flip this card if the Obsidian faction is in play.
Biotic technology
Neural Parasite (Obsidian)
Firmament · Biotic technology
At the start of your turn, destroy 1 of another player's infantry in or adjacent to a system that contains your infantry.
This technology cannot be researched.
Biotic technology
Neuroglaive
Naalu Collective · Biotic technology
After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
Warfare technology
Non-Euclidean Shielding
Barony of Letnev · Warfare technology
When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
Cybernetic technology
Nullification Field
Xxcha Kingdom · Cybernetic technology
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Unit upgrade
PDS II
Unit upgrade
SPACE CANNON 5 (DEEP SPACE)PLANETARY SHIELD
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system.
Cybernetic technology
Planesplitter (Firmament)
Firmament · Cybernetic technology
When you gain this card, put The Fracture into play.
Flip this card if the Obsidian faction is in play.
Cybernetic technology
Planesplitter (Obsidian)
Firmament · Cybernetic technology
When you perform a strategic action, you may move an ingress token into a system that contains or is adjacent to your units.
This technology cannot be researched.
Warfare technology
Plasma Scoring
Warfare technology
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those units may roll 1 additional die.
Biotic technology
Pre-Fab Arcologies
Naaz-Rokha Alliance · Biotic technology
After you explore a planet, ready that planet.
Cybernetic technology
Predictive Intelligence
Cybernetic technology
At the end of your turn, you may exhaust this card to redistribute your command tokens.
When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Biotic technology
Production Biomes
Emirates of Hacan · Biotic technology
ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Unit upgrade
Prototype War Sun II
Embers of Muaat · Unit upgrade
10Cost
3 (×3)Combat
3Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
SUSTAIN DAMAGE, BOMBARDMENT 3(x3)
Other players' units in this system lose PLANETARY SHIELD.
Warfare technology
Proxima Targeting VI
Last Bastion · Warfare technology
Cancel 1 hit produced by BOMBARDMENT rolls made against your ground forces for each of your galvanized units present.
At the start of a round of ground combat, you may resolve BOMBARDMENT 8 (x3) against your opponent's ground forces; if you do, make an identical roll against your ground forces.
Biotic technology
Psychoarchaeology
Biotic technology
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
During the action phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
Cybernetic technology
Quantum Datahub Node
Emirates of Hacan · Cybernetic technology
At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.
Biotic technology
Radical Advancement
Deepwrought Scholarate · Biotic technology
At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.
Cybernetic technology
Salvage Operations
Mentak Coalition · Cybernetic technology
After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
Cybernetic technology
Sarween Tools
Cybernetic technology
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Unit upgrade
Saturn Engine II
Titans of Ul · Unit upgrade
2Cost
6Combat
3Move
2Capacity
SUSTAIN DAMAGE
No ability text — this card upgrades the unit's values.
Cybernetic technology
Scanlink Drone Network
Cybernetic technology
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Warfare technology
Self-Assembly Routines
Warfare technology
After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system.
After 1 of your mechs is destroyed, gain 1 trade good.
Propulsion technology
Sling Relay
Propulsion technology
ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Unit upgrade
Space Dock II
Unit upgrade
3Capacity
PRODUCTION +4
This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count against your ships' capacity.
Propulsion technology
Spatial Conduit Cylinder
Universities of Jol-Nar · Propulsion technology
You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.
Unit upgrade
Spec Ops II
Federation of Sol · Unit upgrade
1 (×2)Cost
6Combat
After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Unit upgrade
Strike Wing Alpha II
Argent Flight · Unit upgrade
1Cost
7Combat
2Move
1Capacity
ANTI-FIGHTER BARRAGE 6 (×3)
ANTI-FIGHTER BARRAGE 6(x3)
When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Cybernetic technology
Subatomic Splicer
Crimson Rebellion · Cybernetic technology
When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.
Unit upgrade
Super Dreadnought II
L1Z1X Mindnet · Unit upgrade
4Cost
4Combat
2Move
2Capacity
SUSTAIN DAMAGEBOMBARDMENT 4
This unit cannot be destroyed by "Direct Hit" action cards.
Warfare technology
Supercharge
Naaz-Rokha Alliance · Warfare technology
At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.
Cybernetic technology
Temporal Command Suite
Nomad · Cybernetic technology
After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player.
Cybernetic technology
Transit Diodes
Cybernetic technology
You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Biotic technology
Transparasteel Plating
Yssaril Tribes · Biotic technology
During your turn of the action phase, players that have passed cannot play action cards.
technology
Valefar Assimilator X
Nekro Virus · technology
When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead.
While that token is on a technology, this card gains that technology's text.
You cannot place an assimilator token on technology that already has an assimilator token.
technology
Valefar Assimilator Y
Nekro Virus · technology
When you would gain another player's technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead.
While that token is on a technology, this card gains that technology's text.
You cannot place an assimilator token on technology that already has an assimilator token.
Warfare technology
Valkyrie Particle Weave
Sardakk Norr · Warfare technology
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
Biotic technology
Voidwatch
Empyrean · Biotic technology
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
Warfare technology
Vortex
Vuil'raith Cabal · Warfare technology
ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
Unit upgrade
War Sun
Unit upgrade
12Cost
3 (×3)Combat
2Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
SUSTAIN DAMAGE, BOMBARDMENT 3(x3)
Other players' units in this system lose PLANETARY SHIELD.
Propulsion technology
Wormhole Generator
Ghosts of Creuss · Propulsion technology
ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
Biotic technology
X-89 Bacterial Weapon
Biotic technology
ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet
Biotic technology
X-89 Bacterial Weapon Ω
Biotic technology
After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
Biotic technology
X-89 Bacterial Weapon ΩΩ
Biotic technology
Double the hits produced by your units' BOMBARDMENT and ground combat rolls.
Exhaust each planet you use BOMBARDMENT against.
Biotic technology
Yin Spinner Omega
Yin Brotherhood · Biotic technology
After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.